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How to mods from the steam workshop
How to mods from the steam workshop










To fix this issue, follow the steps below to clear the download cache in Steam. The corrupt download cache is another common factor that triggers the Steam Workshop not downloading subscribed mods issue. Now, you can try downloading a new mod and check if the Steam Workshop not downloading mods issue is fixed. Navigate to the Local Files tab and click on the Verify Integrity of Game Files button. Right-click the affected game and select Properties. Open the Steam client and navigate to the Library tab. Bear in mind that you delete all broken mods by repeating this step. Double click each mod to see if it shows the “ Location is not available” error. From there you also can make other adjustments, or even delete the mod altogether.Tip: You should replace the Game Name to the name of your game. You have to use the Steam Workshop page to make it available to any other users. Mods are initially published as "private". If you didn't subscribe, successive uploads will publish copies of the same mod, which shouldn't be your intention in most cases. If you've subscribed to your mod (and restarted the editor at least once), every successive upload will update the existing mod. As a second step, you should restart the level editor to have the modding system properly register the new subscription. As a first step, you should "subscribe" to your own mod. If everything goes well, a browser window or the Steam overlay will open with the workshop item you've just uploaded. If you didn't yet agree to the "Steam Workshop License Agreement" (WLA), the upload won't be completed successfully, but a browser window or Steam overlay window will open, directing you to the WLA to sign. Some basic checks are performed by the editor before uploading. Just select the ZIP archive you want to upload. The upload is started by selecting the cloud icon in the editor toolbar.

  • The "steam-workshop-title" and "steam-workshop-description" properties inside mod-info.json are used to set title and description texts.
  • The PNG for display of your mod in the Steam Workshop.
  • The ZIP archive as the actual user generated content which other players can subscribe to.
  • Please use the standard zip creator the OS provides. Important: The current version of Halfway has a problem uploading zip files that are made with WinRar. For example, if your mod is prepared as "myMod.zip", you'll need an image "myMod.png" right next to it.
  • A "preview image" in PNG format is required next to, and with the same file name as the archive.
  • by testing that the mod works in the game after zipping. You should verify that this is done properly, e.g.
  • The mod must be prepared as ZIP archive inside the mods/ folder.
  • Steam must be active before starting the level editor.
  • Publishing your mod to the Steam Workshop is done via the level editor.












    How to mods from the steam workshop